Live Love Laugh Learn … Create the possibilities

Tag: problem solving

  • Are you game?

    This week at the Carrot Ranch Charli Mills is talking about childhood games and has challenged writers to In 99 words (no more, no less) write a story that involves a children’s game or rhyme. I think she chose this topic just for me. Thank you, Charli.

    I love games and am a strong believer in the use of games to enhance learning. I have memories of playing games that span my lifetime, from early childhood until the present, and have visions of playing games far into the future.

    Johnny Automatic, cartoon of a girl and boy playing with a ball https://openclipart.org/detail/721/playing-ball
    Johnny Automatic, cartoon of a girl and boy playing with a ball https://openclipart.org/detail/721/playing-ball

    One of my earliest memories of an organised game was of “Drop the hanky” played at a birthday party. I was about five years old at the time. I think that perhaps, until this event, I had only ever played imaginative games with my brothers and sisters. I was obviously not familiar with the rules or the ethos of the game. I’ll let my flash (non-) fiction explain.

    Plum pudding

    We sat in the circle chanting,

    “I wrote a letter to my love and on the way I dropped it.”

    “It” skipped around the outside, waving a handkerchief.

    “One of you has picked it up and put it in your pocket.

    Not you. Not you. Not y-o-u!”

    Suddenly “It” was running and children were scrabbling behind them.

    “Run,” they called.

    Then “It” was beside me.

    “Plum pudding!” they all screamed hysterically.

    The adult pointed to the centre of the circle. “We’ll have you for dessert,” he grinned.

    I cried, wondering what it would be like to be eaten alive!

    © Norah Colvin 2015
    © Norah Colvin 2015

    Obviously I was traumatised for the memory to be so vivid and almost nightmare-like since the memory ends abruptly with the fear. Obviously I wasn’t eaten for dessert, I survived the trauma and, to complete the fictional narrative, I guess you could say “I lived happily ever after.”

    But games don’t need to be traumatic. Games are better when they are fun; and I have many more memories of having fun with games than I do of being traumatised by them. Some of my “best” memories are of the laughs shared playing games like “Balderdash” and “Billionaire” when we (hub, son, daughter and partners) set aside traditional holidays for playing games together as a family. My house may have shelves laden with books, but they also have cupboards bursting with games.

    © Norah Colvin
    © Norah Colvin

    We didn’t always play purchased games. Sometimes we made up our own. It takes some skill in problem solving to think up a new game that will be fun to play with just the right amounts of challenge and competition, and an equal chance of “winning”, if there is a winner. Games without a winner, played for the fun of playing, are just as enjoyable.

    I have always included games in my class program. As well as being fun, if carefully chosen they can also progress learning. Games can be played at the beginning and conclusion of sessions; at transition times to reenergise, refocus and refresh; and as part of the teaching/learning program with whole class, small group or individual participation for targeting practice of particular concepts.

    One obvious benefit of playing games is the development of social skills such as:

    • Sharing
    • Taking turns
    • Cooperation
    • Dealing with competition
    • Accepting a loss
    • Accepting a win graciously

    In their book “A New Culture of Learning: Cultivating the Imagination for a World of Constant Change”, Douglas Thomas and John Seely Brown talk about ““arc of life” learning, which comprises the activities in our daily lives that keep us learning, growing and exploring.” They say, “Play, questioning, and — perhaps most important — imagination lie at the very heart of arc-of-life learning.”

    Throughout the book they talk about the importance of collaboration in engaging online in multi-player games and say that When understood properly . . . games may in fact be one of the best models for learning and knowing in the twenty-first century . . . Because if a game is good, you never play the same way twice.

    monopoly

    Robert Kiyosaki in his book “Why “A” Students Work for “C” Students and Why “B” Students Work for the Government” talks about the importance of learning through games and explains how he learned, and was inspired to learn more, about finance from playing “Monopoly”. He says that Games are better teachers than teachers.” While I prefer to not agree with that statement in its entirety (I don’t even like playing Monopoly), I could understand his reasons for making it.

    Rarely a day would go by that at least one game wasn’t played in my classroom. We would play games in literacy groups that required children to read and think critically. We would play games in maths groups to practice skills in fun ways or to solve problems cooperatively. We would play games in science to try out ideas or research information. Some of the games involved physical as well as mental activity. Some were played with the entire class, and some on their own.

    One game we used in maths groups as well as an activity in the last few minutes of the day was a problem solving game that I was involved with from its inception, The Land of Um or, as it is known in the UK, Scally’s World of Problems. (Also available as an app.)

    http://www.greygum.com.au/nebula/index.php/the-land-of-um

    Scally

     

     

     

     

     

     

     

    When I was asked for an idea for a program, I suggested something that required children to explore to find out “what happens if” and “how things work”, much as they learn from their exploration of the “real world”. I also suggested that what they learn be consistent and apply at the next level. From that small seed and through the collaboration and synergy of a small group of creative people the “Land of Um” was born.

    Because, in my recollections anyway, it was “my” idea, I am very proud of “Um” and enthusiastic about its potential to encourage children to develop the thinking skills involved in solving problems.

    Um app

    In my class the children worked enthusiastically and collaboratively in small groups on an interactive whiteboard, taking turns to control the “Um” while working together to find the solution to each puzzle. As the level of difficulty increased the children needed to plan ahead, to visualise steps and predict what would happen and the effects of different actions. At each new level and in each new world, while the basics remained consistent, there was always something different to learn and explore. The children never tired of the using the program and were always eager to be the one to suggest the solution to the next problem. It was/is a joy to know that I had a part to play in the design of this program that has so many benefits to learners, not least of which is the fun of working together to solve problems.

    How significant are games in your life? What special memories do you have?

    If you are interested, there are many more stories about games to read on Charli’s blog.

    Thank you

    Thank you for reading. I appreciate your feedback. Please share your thoughts on any aspect of this post or flash fiction.

     

     

     

  • Who wouldn’t be excited with high test scores?

    Regular readers of my blog are aware of my attitude to didactic top-down, content and assessment driven methods of schooling students to become machines regurgitating meaningless facts on command. A bit of push and shove it in and belch it out.  For those of you who weren’t aware – now you are!

    I probably should apologise for my indecorous description as I’m usually a little more temperate in the way I express my views, but I won’t as that is how I am feeling about it at the moment. The authorities who have the power to make the changes necessary are so caught up in their own murky visions that they fail to see either effects or solutions. Every time I read another report of test scores or hear of another child damaged by a faulty system my frustration grows.  It becomes one of those hysteria blossoming days.

    bag

    A few moments ago I read a post titled “Vietnam Wallops US on PISA. Vietnamese educators belittle value of PISA” on Diane Ravitch’s blog. Ravitch is an education historian.

    As the title suggests, Vietnamese fifteen year old students did better than their US, UK and most other EU counterparts in the 2012 PISA tests, ranking 12th out of 76. What I found interesting about the article was not the results but the attitude of Vietnam’s Deputy Minister of Education and Training. His view that the tests don’t reflect students’ overall competence, reminded me of a letter, shared in my previous post, written by teachers to students sitting the national tests last week in Australia. (PISA are international tests).

    In the article referred to by Ravitch, Dr Giap Van Duong was reported as making reference to UNESCO’s four pillars of learning: Learning to know, Learning to do, Learning to be and Learning to live together. His opined that PISA addresses only the first pillar, and in only a limited way. He said that while Vietnamese students did well on the tests, “many … students fail to land a job after graduation. (and that when) they study overseas, many have difficulties in meeting the requirements of advanced education systems like team-work, problem solving and creativity”. Perhaps they are not “out of basement ready” as described by Yong Zhao.

    Duong said that the reason Vietnamese students do well on the tests is because the “The whole system operates to serve only one purpose: exams.”

    Duong’s admission that Vietnamese students lack the ability to work in teams, to problem solve and to think creatively reiterates the fears of many teachers who are  ruled by expectations of high test results and provided little opportunity to inspire learning, which surely remains the real (if neglected) purpose of education. Counterbalancing one’s philosophy with an employer’s expectations sometimes seems like being caught between a rock and a hard place.

    This week at the Carrot Ranch Charli Mills is talking about rocks and hard places. But Charli knows that good can often spring from those seemingly hard places through making connections. She has challenged writers to In 99 words (no more, no less) write a story that shows a hard place and a connection.

    It is connections that are most important in my two main roles in life: parent and teacher. Neither is easy and neither will result in much good without making connections. I often worry about things I have said and the affect they may have had on others. To be truthful, occasionally it even keeps me awake at night. While I would rather think of my words and actions creating a positive ripple, there is no guarantee that, even when delivered with my best intentions, they won’t do harm.

    Trevor Pilgrim shared a quote which puts it this way:

    What-a-teacher-writes-on

    In his article Pilgrim says,

    “teachers have (the power) to develop their students and shape their future lives.  The power to turn them on or off academically, stimulate or dampen their minds and heighten or destroy their engagement and intellectual curiosity.”

    Scary stuff!

    At about the same time I read an article that said that the influence of teachers is not as great as one might think; that socio-economic status, amongst other things, is more important. While I am happy with the thought of having a positive effect, I definitely do not wish to ruin anyone’s life so am happy to know that my influence is not be the most important to the lives of my students.

    https://openclipart.org/image/800px/svg_to_png/59389/happy_sun_gm.png
    https://openclipart.org/image/800px/svg_to_png/59389/happy_sun_gm.png

    For this challenge of Charli’s I am back thinking about Marnie’s art teacher and the hard place she found herself in when she saw the brown muddy mess that Marnie seemed to have made of her paints. That she must respond is a given; but how? Whatever she says will probably have a lasting impact so she must ensure that her response is appropriate. While her initial instinct is to express disappointment, she maintains her professional composure and delays commenting until she has thought it through.

    Here is my response:

    Brown.

    She glanced at the child, usually so eager to please, and knew this was no ordinary day.

    Downcast and avoiding eye contact, the child trembled. Her instinct was to reach out with comfort to soothe the hurt; but stopped. Any touch could end her career. What to say? Brown earth/brown rocks? would ignore and trivialise the pain. Any talk now would be insensitive with other ears listening. Any word could unravel the relationship built up over time. Nothing would harm more than doing nothing. Her steps moved her body away but her heart and mind stayed; feeling, thinking.

     Thank you

    Thank you for reading. I appreciate your feedback. Please share your thoughts about any aspect of this post or flash fiction